Originally by Simcronomicon.
Part One: The Mortal
In the Thirteen Ghosts Challenge, your sim is tasked to capture thirteen souls via Book of Life. Once all thirteen are dead, your sim must summon all of them to complete the challenge.
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1. Create your Mortal Sim
2. Move to Any Neighborhood / Any Affordable House
3. Finish Best Selling Author Aspirations before capturing any soul. After it finished, you can complete one or all three aspirations below :
Part One: The Mortal
In the Thirteen Ghosts Challenge, your sim is tasked to capture thirteen souls via Book of Life. Once all thirteen are dead, your sim must summon all of them to complete the challenge.
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1. Create your Mortal Sim
- Gender : Any
- Age : Young Adult / Adult / Elder
- Traits : Any
- Aspirations : Best Selling Author
2. Move to Any Neighborhood / Any Affordable House
- Sim Lifespan: Short.
- Auto-age Played Sim: Yes
- Auto-age Unplayed Sim: Checked
- Keep it Young with Potions of Youth / Essence of CowPlants
3. Finish Best Selling Author Aspirations before capturing any soul. After it finished, you can complete one or all three aspirations below :
- Joke Star (jokes--not love--holds sway to one’s heart)
- Nerd Brain (ascension to the heavens is a testament to one’s mind)
- Bodybuilder (a well maintained physique gives respect to one’s body)
Part Two: The Thirteen Souls
Your Sims can start to capturing souls with Book of Life, to summon dead Sim. When the book is written, Sims can use the book to "Capture Epic Saga" of a Sim who has not died. After a Sim dies, the owner of the book can use it to "Summon" the Sim who died.If the book is used on a Sim that is still alive, the book "invigorates" the Sim, by completely filling all their need bars.
Below are the thirteen essences: Seven Deadly Sins and Six Ethereal Truths.
Notes :
Your Sims can start to capturing souls with Book of Life, to summon dead Sim. When the book is written, Sims can use the book to "Capture Epic Saga" of a Sim who has not died. After a Sim dies, the owner of the book can use it to "Summon" the Sim who died.If the book is used on a Sim that is still alive, the book "invigorates" the Sim, by completely filling all their need bars.
Below are the thirteen essences: Seven Deadly Sins and Six Ethereal Truths.
- Lust Noncommittal Trait. Must be Girlfriend/Boyfriend.
- Gluttony Glutton Trait
- Greed Materialistic Trait
- Sloth Lazy Trait
- Wrath Hot-Headed Trait
- Envy Mean Trait
- Pride Snob Trait
- Mind Genius Trait
- Body Active Trait
- Heart Romantic Trait. Must be Girlfriend/Boyfriend.
- Soul Music Lover Trait
- Blood Any Trait. Must be Son or Daughter
- Water One shared Trait. Must be Best Friend.
Notes :
- You must captured souls from the Random Sims, generated by the game. If you don't find one, you can custom made the sim with trait needed, but you will lose points.
- The Blood essence requires a son or a daughter. If your sim is a girl, they are allowed to give birth and keep the baby for 24 hours. If your sim is an elder, they are allowed to adopt a baby or a child. The baby or child can stay with your sim for 24 hours, but after that, you must move them out to any household. Aging a baby into a child is allowed.
- If a sim has any overlapping traits, such as one sim having the Lazy and Glutton trait (how foul), you must choose which trait they will represent.
- The Observant trait is allowed and is encouraged since hunting for souls is taxing.
- As a charitable deity, you can give homes to homeless sims--just don’t let them move in with your main sim. You are allowed to use the cheat “freerealestate on” for these homeless sims. However, giving homes to custom-made or player-made sims is prohibited. This gives bad juju to the ritual.
- When your sim has captured someone’s saga, name the book for your convenience. The title of the book should be the sim’s name, and the description should be the essence. So if Joe Sim represents Water, name the book "Joe Sim" with the book description “Water”.
- Your sim can also carry unbound books of life while they’re hunting. It’s also a way to remind you what essence are missing in your collection. Once your sim finishes a book of life, name it with the missing essence. For example, if your sim needs Sloth, name the book "Lazy Sim" with the book description "Sloth".
- You can keep these books inside a bookcase or on your sim. Be warned! If your sim frequents the mailbox to drop off written books, be careful not to sell any books of life. If you accidentally sell it to a publisher, you can still write a replacement for it (what a hassle). If you sell a book of life that is linked to a dead sim, then that sim must be replaced.
- If you opt to keep it in the bookcase, it’s best to sell any books that came with it. You really don’t need a copy of Lord of the Swings.
Part Three: The Offering
- When a captured sim dies, your sim must plant a flower as an offering. Plant it on a Garden Pot, separated from your other plants (if you have).
- Must have 13 Garden Pots that represents the 13 sims.
- Sim is allowed to harvest it, sell it, evolve it. Keep it alive until Final Ritual.
Part Four: The Summoning
You can summon deceased sims to keep you company (or even loan you simoleons). However, they cannot move into your household as it will ruin the ritual. When all 13 sims are dead and all the 13 pots are flowered, the ritual of the thirteen must commence.
Once you’re ready for the ritual, follow the steps below:
Notes :
You can summon deceased sims to keep you company (or even loan you simoleons). However, they cannot move into your household as it will ruin the ritual. When all 13 sims are dead and all the 13 pots are flowered, the ritual of the thirteen must commence.
Once you’re ready for the ritual, follow the steps below:
- Begin the ritual between 9:00 PM and 12:00 AM.
- Have all thirteen Book of Life inside your sim’s inventory.
- Stand next to a long table,
- Begin summoning.
Notes :
- After the thirteenth summon, ready your camera and take a screen-shot of all 13 ghosts in one picture. You have six hours before they return to the other realm.
- To make it easier for you, have all furniture stowed away in household inventory. Or if a ghost is possessing an item, you can go to Buy Mode and shake them out by grabbing the possessed item and moving it somewhere.
- After taking the screen-shot, the ritual is finally complete. You must score yourself based on the quality of plants you have, relationships you keep, traits you have purchased and aspirations you have completed. Any other aspects you are missing, you cannot work on from this point on.
Scoring
Your prowess as a deity will be judged by how your sim fared with the ritual of the thirteen. Below are the scores and the ranking rewards of your sim. The maximum points attainable is 500.
If your sim began as an elder, you’re awarded 200 points immediately as a bonus.
Ranking
Your prowess as a deity will be judged by how your sim fared with the ritual of the thirteen. Below are the scores and the ranking rewards of your sim. The maximum points attainable is 500.
If your sim began as an elder, you’re awarded 200 points immediately as a bonus.
- Flower Offering Score (130 Point Limit)
- +10 for Perfect Quality
- +9 for Pristine Quality
- +8 for Superb or Magnificent Quality
- +7 for Good, Great or Excellent Quality
- +5 for Normal, Nice or Very Nice Quality
- -5 for each plant that you replace or dispose.
- Relationship Score (130 point limit) at Ritual Time
- +10 for each Good Friend, Soulmate or Sweetheart
- +8 for each Friend or Lovebird
- -2 for each captured sim that decays to Acquaintance.
- Trait Score (130 point limit)
- +10 for each Reward Store Trait purchased
- Aspiration Score (110 point limit)
- +40 for completing Bodybuilder
- +40 for completing Nerd Brain
- +30 for completing Joke Star
- Cosmic Penalties
- -5 for each time you peed on yourself. Gross.
- -10 for moving in a custom-made or player-made sim into a lot
- -10 each time you age any sim by cake.
- -25 for each captured sim you murder by trapping them within walls.
- -100 for aging from adult to elder
- -100 for aging from young adult to adult
- -75 for moving any sim to your household
- -75 for keeping a baby or child in your household for more than 24 hours
- -250 for dying
- -13,000 for using cheats
- Allowed cheats are:
- freerealestate for homeless/out-of-world sims.
- complete current aspiration for Writer’s Block only.
- Allowed cheats are:
Ranking
- 500: You are worthy of godhood. Claim your prize by ascending to the heavens! You can use any cheats and settings from this point on. You can also reign terror or dominance to the neighborhood you are in.
- 499-400: Not perfect, but still a worthy struggle. Immortality will be bestowed to you. You cannot use any cheats, but you can stop aging by changing the settings.
- 399-300: No immortality will be gifted to you, but a trove of wealth is guaranteed. Shame that your wealth cannot come with you in the netherrealm. You are allowed to use a money cheat with any amount. That’s it.
- 299-200: For your efforts (if you can call it that) you are gifted a classic deluxe custom designer luxury prestige high-quality premium select gourmet pocket pencil sharpener, courtesy of the god of comedy himself, George Carlin.
- 199-100: Congratulations, you are still dying from mortality!
- 99-0: Because your intention was to capture souls and use them for your own benefit, not only will you be wasting away from your mortality, but in the next life, you are damned to be reincarnated as a garden gnome.